Creating playful and meaningful experiences across all digital media.

Google Adventure

Set Snail & Google
— product owner, game design, ux/ui, art, animation, coding

Google’s yearly conferences went digital as covid-19 hit the world and we helped them re-imagine how we attend events and conferences in an online multiplayer game universe.

In the online experience, players could explore the latest Google products, chat with other developers, chat and engage with fun minigames. They could also unlock virtual swag by exploring the world, finding easter eggs and completing product-related quests.

I was part of these projects from the very first project pitch to executing multiple yearly digital events full of new content, fun games, diversity, inclusion and huge creativity.

Tech: HTML5, Pixi.js, Typescript, Figma, Illustrator and animated in Spine.

2020 — Chrome Dev Summit

2021 — Google I/O

2021 — Indie Games Festival

2021 — Indie Games Accelerator

2022 — Google I/O

2022 — Indie Games Festival

2022 — Indie Games Accelerator

2023 — Google I/O (Chat Experience)

Presented live on stage at Google I/O

Keyboard Warrior

Set Snail
— game design, ux/ui, art, animation, coding

Do you remember the 10 finger typing system? Well, it’s okay if you don’t. Keyboard Warrior is a thrilling typing experience with a lot of unique minigames that blends speed, precision, strategy and creativity.

It’s an online multiplayer game where you can challenge friends or random opponents in fun typing challenges, from classic speed races to mind-bending puzzles. Enhancing your typing skills is a key goal for the game, packed into fun action gameplays!

Tech: HTML5, Pixi.js, Typescript, Figma, Illustrator and animated in Spine.

Fuglekigger

Set SnailDR Ramasjang
— game design, ux/ui, art, animation, coding

Build your own birdhouse city and attract the Danish birds by building what they like!

In Fuglekigger we aim to spark kids’ interest in nature by introducing them to the Danish bird species in a fun and engaging way. The kids can customize their own city with fun, imaginable bird houses and the birds will move into the city.

The game is full of interaction, fun animations and playful sounds for the 3-8 year olds to explore.

Tech: HTML5, Pixi.js, Typescript, Figma, Illustrator and animated in Spine.

Oddman

Set Snail — Joypac
— game design, ux/ui, art, animation, coding

Swipe yourself into pink, weird looking enemies and push them into the piranha filled waters without falling yourself! Oddman is a fast-paced action game, where you swipe to move and use your own body to push enemies and obstacles.

The game was launched back in 2019 and had great success with 3m+ downloads with the publisher Joypac. The game was created in Unity and also feather global leaderboards that would captivate the players.

Tech: Unity, Illustrator.

More Projects

Gameyard

Gameyard AARHUS
— BRANDING, LOGO, POSTERS, PRINT, KOMMUNIKATION

Casual Friday bar inviting everyone in the gaming industry to network, enjoy cold beers, and chat about games. I initiated the concept back in 2021, and it takes place a few times a year, now becoming an anticipated event featuring industry talks, giveaways, games, and a cozy atmosphere.

The concept, along with all graphics, logos, prints, and communication, has been developed by me. I volunteer to plan the event, manage the budget, seek funding, handle purchases, and marketing of the events.

From the outset, my goal has been to create a strong identity for the concept that people remember and recognize as a staple of the Aarhus gaming scene. I've managed to craft a playful identity for the concept that I continue to explore with each event.